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Showing posts from January, 2016

Character Concept: The Rocketman

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like my last post concepting is very important to the art pipeline in my opinion. what we have here is orthographic model sheets. These usually are the final reference items that a 3d modeler model after. in these images I have the model is in a t pose some other model sheets may have characters that are in a "m" pose or "A" pose. that is when the arms are down at a 45 degrees angle. 

Virtual Reality Vs Augmented Reality

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Augmented reality is the blending of virtual reality and real life, as developers can create images within applications that blend in with contents in the real world.Virtual reality is all about the creation of a virtual world that users can interact with.

Round 2

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In the current attempt in capstone  the art weakness was getting assets in the build, we had go back to the drawing board. So during the break I came up with some pipeline ideas. The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for game development. using an article from a school showing a pipeline and what it consist of. Concept is the basic idea of the game to be made, be it an original game or an addition to a pre-existing franchise. This is where developers do the brainstorming. Design is the stage where the look, flow, story, etc. is created. storyline, story boards, dialogue, character design, plot, and the like. This is where a coherent game is created. Characters are designed, developed, and completed, storyline is dictated with a distinct plot flow and (where the game warrants such treatment) CG Cut away scenes are conceptualized for the forward momentum of the game’s stor