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Showing posts with the label CSG138

Final Results and Reflect

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After seeing the build and how the army plays I see we have a good starting point. I Am sure that there are mistakes but given time those mistakes will get fixed and we will have a even product. as far as the things I can improve on in game design period is playing more games out the norm. but stuff the pertain to this class is understanding the game more so my design won't be bad to start off with. Things I think I did well is that figuring stuff out on my own. but overall I could improve a lot.

Final Everything

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Around this time it polishing time and documents and art have to be finalize. I was finalizing my scenario, objective cards and terrain models that I made. I change a lot of things on my scenario by the feedback from playtest sessions. change the deployment zone were each side has the same amount of space on each side. Change the primary objective to compensate for the tactical objective. change the fog special rule to have a little bit of impact on the game. old one new one

Understanding Terrain

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When thinking about terrain i think of natural elements that are neutral on the battlefield. But looking further into terrain it more to it it multi-layered and could hinder other armies. Many models in the Citadel scenery range have a datasheet that provides the information you will need to know in order to use them in your games. creating terrain datasheets was pretty fun to make even though I didn't make many. What I learn from was that there different types of terrain and not all terrain get datasheets.

Understanding the Special Rules

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A special rule might improve a model’s chances of causing damage by granting it poisoned weapons or a boost to its Strength.Whenever a creature or weapon has an ability that breaks or bends one of the main game rules, it is represented by a special rule. which can affect how objective cards, play Conversely, a special rule may improve a model’s survivability by granting it resistance to pain, or the ability to regrow damaged flesh.

Gods of Swamp

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After I was the lucky guy to play against the teacher's assistant, I lost by the way, using the feedback I change a lot of things in my first scenario "Gods Of The Swamp" I didn't touch my other two because I didn't feel confident in them. the changes I made was in the deployment zone, I was told that one of the zones was to big and the other was to small. The fog fight didn't make sense so redid it, I pretty much redid everything from first turn to victory conditions.

Tactical Objective Cards

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Tactical objectives cards was also of importance to level design. their original design is to add another dynamic to the already layered game of warhammer. my task was to create 23 objective cards. this task was difficult because most of the ideals that I may have ether a rule or a tactical card. so I look online for some ideas and didn't see anything that was of relevance. So I tried coming up with ideas and the feedback was not good but helpful in understanding. Here are the standard tactical objective from the rule book. it goes by a D66, that is when you use 2d6 one after the other and you combine the two rolls and you get your result. Below that are my tactical objective first attempts

Back to the Drawing Board

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After finishing my level playtesting it out in vassal, which is a great program but hard to use if you don't fully understand the game, I asked the my team to take a look at them. from the feedback I ve got was telling me to do more research and understand the game. A lot of things in my scenarios did not make sense as far as the other rules the was in the rule book. So what I did was go back at different battle reports on youtube as well as watch tutorials on how to play Warhammer and read the rule book. what I learn from the videos is that i do well at understanding things better by someone showing me how to do something rather then reading a book.

Using Vassal

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  Their is a program that allows you to play many tabletop games for free, all you need is internet. this would become my place of where I can playtest. what i like about it is that most of the content is there and it open source so it constantly getting updated with content. what don't like about and mainly because I am a noob at Warhammer 40k is the learning curve is a little difficult. i had to look at video on youtube, which are non existent to get some help. below there's a map of my scenario on vassal I believe I played with Chaos Space Marines vs Tyrnids 500 pts Tyrinids HQ TYRANID PRIME ­ 125 Points Troops 5 GENESTEALER BROOD ­ 85Points toxins sacs 3pts 5 genestealer brood 85 pts toxins sacs 3pts 20 HORMAGAUNT BROOD ­ 270 Points toxins sacs 3pts Chaos Space Marines HQ  Huron blackheart 170pts 7 Possessed space marines 212 pts possessed champion 10pts icon slaanesh 20pts Elites 5 chosen chaos space marines 110 pts icon: chaos glory 10pts ...

Warhammer Missions

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This week the level team had to make three mission or scenarios and playtest them. since I have no experience in warhammer it was going to be a difficult task. my three mission was supposed to capture the fantasy side of what the lizardmen provided. Here is the my three missions I was looking thru the main rule book and it mentions mission tables so I made my missions like the rule book. my first scenario, Gods of the Swamps, was supposed to be an protect type of mission like most of the fantasy scenarios with an natural element. the second one is Warpath that one was supposed to be more like survival with a tropical storm takes place. Finally Hutai Domination was going to be an all out blood bath a lot of victory points with bombs falling from the sky.

40k v fantasy battlefield

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While watching a lizardmen match on YouTube I ve notice the difference from fantasy and the 40k universe. First their phases are different they have dnd style as for different checks and encounters were it more story than 40k. https://docs.google.com/document/d/1vmTNLquusxksbDlwslvYcWRaZbiQFSEjXBdn8jeoBOA/edit?usp=sharing

Level design

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This is my second go at level design and its in warhammer40k and I thought dungeons and dragons was hard. We have a pretty small team which would have workload on us but think we're up to the task.

Lizardmen

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Today we give out pitches for a warhammer mod. Were were supposed to come up with race difference from warhammer univers or a race from the fantasy edition of warhammer and give it new lore and new mechanics.  I didn't have anything to pitch because i was still getting the fill for the game. but the idea my peers had was great ideas, from a race with amazon women to candy race but one race beat all, Lizardmen.

Final week of Warhammer40k 101

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This is our final week of learning Warhammer40k we had to come up with 1500pts army. in the armies we had to have fliers which are how they sound, "They Fly." the tyranids the army I was a part of had fliers called harpies. To my knowledged fliers can move in the movement phase up to 10".

A Crash Course in Warhammer 40k week 2

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In the second week we had to create 1000 pt tyranid army we didn't use my army that I created but it was my first time making a list. HQ HIVE TYRANT - 180 Points 1/old adversary  Trop GENESTEALER BROOD - 255 Points 15/toxin sacs TYRANID WARRIOR BROOD - 99 Points 3/toxin sac HORMAGAUNT BROOD - 80 Points 10/toxin sac TERMAGANT BROOD - 60 Points 10/toxin sac RIPPER SWARM BROOD - 76 Points 3/toxin sac Heavy Support TRYGON PRIME - 240 Point 1/Prehensile pincer total 990 I came pretty close to a 1000 pt list. I had to do the list a second time because I forgot to add the ponits from the special abilities chose.   

A Crash Course in Warhammer 40k

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In the first three weeks of the course we play the game so people like me can learn and see how its played. In the first week couple of guys and I played as tyranids which has a hive like minded approach to the game. the points system in creating armies confused me but after watching youtube videos on it, I ve got an good understanding on it. Just getting use to the terminology is a task of itself.

Welcome to Warhammer 40k

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Hello and I welcome you all back to my journey into game development. I hoped everyone had a great summer. in my advanced game design class we are creating a mod for warhammer 40k. Over the summer I watch YouTube videos of people playing the table top game. this semester should be very interesting.