This is my second go at level design and its in warhammer40k and I thought dungeons and dragons was hard. We have a pretty small team which would have workload on us but think we're up to the task.
In sprint 0 your team usually have three weeks to get test and fix any communication issues. our team is cloud based communication which means we can communicate through online platforms like Google communities and hangouts in case we can't meet in person.
Feature Teams To start off sprint 1 after user stories and their acceptance criteria are done the product owner and scrum master forms feature teams. Feature teams are teams that consist of the different specialties takes on one of the features. This cut out the hand off method that doesn't work well with software development. Then in those teams the lead break down the acceptance criteria into special task for every member. In my feature team it consists of designer in two animators. here are some drawings from the designer.
before we can start on making the mod we have to be sure that we understand the basics. since the other campaign didn't do any combat scenario and my campaign never got a chance level up so that is what we focus I focus on. Just understanding the changes that has to be made when leveling up. What new skills and or spells your character received.
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