This is my second go at level design and its in warhammer40k and I thought dungeons and dragons was hard. We have a pretty small team which would have workload on us but think we're up to the task.
After finishing my level playtesting it out in vassal, which is a great program but hard to use if you don't fully understand the game, I asked the my team to take a look at them. from the feedback I ve got was telling me to do more research and understand the game. A lot of things in my scenarios did not make sense as far as the other rules the was in the rule book. So what I did was go back at different battle reports on youtube as well as watch tutorials on how to play Warhammer and read the rule book. what I learn from the videos is that i do well at understanding things better by someone showing me how to do something rather then reading a book.
This week we played Catan, table top game how the board looks and puts you in a pacific place in time. T he cards can play a factor for the feel of the card game building relationship with the other players by trading or not trading. T he changes or choices of the game the trading of resources and the placing of the game pieces using the resources to make your settlements or roads outcome of the dice roll can change the feel of the game.
Today we are testing out our mechanics for our game it really simple rules from the initial gdd just to see if the fundamental combat mechanics work as intended. As we were play testing we notice some unbalance numbers with all the cards. the overall concept of the game works its just the numbers aren't allowing the win condition to work.
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