Starting the Modeling phase
the next step is 3d modeling with the base mesh already completed the only thing is to model the armor around it. using the hard surface the one of my peers introduce to me made it easy to model in 3ds max instead of sculpt the details in mudbox which are my weaker skills.What was hard about doing this technique is that it creates many vertices with are difficult to keep track of. After setting up my the model sheets as reference I just start with pulling out faces so that there separate elements.
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