This is the mesh that I plan on using in the game. for the short amount of time doing one of the characters I learned a lot, from different modeling technique and the importance of concepts.
In sprint 0 were as meta teams are supposed to get pipelines established. since we're doing a 3d game we have to come up with system that will get assets in the build without any problems. We came up with tech requirements document to help with formatting assets so the team can be on the same page. In that doc we mention unit scale, poly count and file types. as a whole we put this document in the art bible as well.
Hello inter-webs just another day at the nursing sim its the female rig this time. Still using the biped rig, it so much easier. could ve chose the simple hair style.
Today we are testing out our mechanics for our game it really simple rules from the initial gdd just to see if the fundamental combat mechanics work as intended. As we were play testing we notice some unbalance numbers with all the cards. the overall concept of the game works its just the numbers aren't allowing the win condition to work.
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