Modeling phase 2: UV unwrap and Texturing


After modeling the armor, in order to have color and detail I would have to uv unwrap the mesh in 3ds max. Unwrapping a mesh is pretty much what it says, its splits and peel seems on a mesh to make them flat so it would be easier to texture on. Depending on how elaborate the texture is on the concept many either use photoshop or mudbox. due to my lack of experience using mudbox I decided to use photoshop i just used regular paint tool to color bock the shapes than used the flame shape for some style.

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