Rigging and Skinning Rocketman

The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around. There two ways of rigging a character Custom Rig system and Bipedal system for our project we decided to use the bipedal system mainly because it saved on time and it had less doubt than the custom rig option. the challenge we may have to face when doing biped is that simplifying the animations because biped has limitations on way it can do. 

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