Round 2
In the current attempt in capstone the art weakness was getting assets in the build, we had go back to the drawing board. So during the break I came up with some pipeline ideas.
The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for game development. using an article from a school showing a pipeline and what it consist of.
Design is the stage where the look, flow, story, etc. is created. storyline, story boards, dialogue, character design, plot, and the like. This is where a coherent game is created. Characters are designed, developed, and completed, storyline is dictated with a distinct plot flow and (where the game warrants such treatment) CG Cut away scenes are conceptualized for the forward momentum of the game’s story. Here is where the game’s overall appearance is dictated, such as how will the levels look, what kind of environment are we building, etc. Costumes, equipment, game play, major level goals, etc. are all decided here. In essence, this is where the “meat” of the game is put together.
Pre-production is the actual building of the game. Artists, programmers, technicians, producers, and directors are all involved in this stage. Artists and programmers work closely together to make sure the vision comes fully to life. Deviations from the original conceptualization are common here as the technical and artistic goals are found ineffective, or impossible. This is where the actual games take shape This is where the “alpha” copy is made. During this stage the developers work closely with marketing specialists so they can start building an advertising campaign.
The art pipeline is the process of creating and implementing art for a particular project, most commonly associated with the creative process for game development. using an article from a school showing a pipeline and what it consist of.
Concept is the basic idea of the game to be made, be it an original game or an addition to a pre-existing franchise. This is where developers do the brainstorming.
Design is the stage where the look, flow, story, etc. is created. storyline, story boards, dialogue, character design, plot, and the like. This is where a coherent game is created. Characters are designed, developed, and completed, storyline is dictated with a distinct plot flow and (where the game warrants such treatment) CG Cut away scenes are conceptualized for the forward momentum of the game’s story. Here is where the game’s overall appearance is dictated, such as how will the levels look, what kind of environment are we building, etc. Costumes, equipment, game play, major level goals, etc. are all decided here. In essence, this is where the “meat” of the game is put together.
Pre-production is the actual building of the game. Artists, programmers, technicians, producers, and directors are all involved in this stage. Artists and programmers work closely together to make sure the vision comes fully to life. Deviations from the original conceptualization are common here as the technical and artistic goals are found ineffective, or impossible. This is where the actual games take shape This is where the “alpha” copy is made. During this stage the developers work closely with marketing specialists so they can start building an advertising campaign.
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