Learning About Unity Part 2


Found another way to generate normal maps and its right in unity. First of all what are normal maps? Normal mapping is is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. What i did was duplicate the texture map so i would have two of the same texture maps. Rename one of them so you can tell the difference. Click on the rename texture map and change everything you see below or to your liking. Click on the object you want the material on and make sure the shader on bumped deffuse.

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