Posts

Showing posts from May, 2015

Portfolio Night Crit Fail

Image
During portfolio night while we were getting everything setup somebody notice that the start screen was missing an F in the title which spelled out "Fith Sun" instead of Fifth Sun. this on the same day I made changes to the title to make the style look the same . I gotta admit I am not the best speller but that was kind of embarrassing. On top of that after fixing the mistakes I had problems with my internet so couldnt upload it to the drive so can be fixed in the build. I had to restart my computer, which by the way had 38 updates to do before restarting so we had to go with out a title for the hour of the event. what I learn from this was have another person look at all of your work before doing  anything.

Final Polishing for Portfolio Night

Image
As part of the polishing phase, one of the programmers wanted to make sure all the buttons in the menus for the game style was the same. So I had to change the buttons to make it the same style it only took a few minutes to do it.

Final Play-test: Final Notes

Image
Today was the final play test of the semester and that right Emil will be joining us in play testing. over all he thought the game was solid, not to much bad was said about the game. I've had a lot of fun playing and helping create the game. this course was helpful in understanding games in general and different design ideals as well as the process of those ideals in a analytical matter. Before I took this course I was one dimensional about how games ideals come together but after taking this course i am beginning to understand the concepts of game design.

Breakable ojects

Image
As part as polishing month decided to get the breakable objects feature. The feature was to have objects in the game that could be broken by the character which would have health drops. I made a pot, which can see above and below.