As part as polishing month decided to get the breakable objects feature. The feature was to have objects in the game that could be broken by the character which would have health drops. I made a pot, which can see above and below.
In sprint 0 your team usually have three weeks to get test and fix any communication issues. our team is cloud based communication which means we can communicate through online platforms like Google communities and hangouts in case we can't meet in person.
Feature Teams To start off sprint 1 after user stories and their acceptance criteria are done the product owner and scrum master forms feature teams. Feature teams are teams that consist of the different specialties takes on one of the features. This cut out the hand off method that doesn't work well with software development. Then in those teams the lead break down the acceptance criteria into special task for every member. In my feature team it consists of designer in two animators. here are some drawings from the designer.
Before spring break our instructor introduce us to shaders. so during the spring break i've playing around with shaders looking at other shaders. one in particular that caught my attention is no GPU tessellation, displacement in the vertex modifier and shaders with DX11 and or OpenGL core tessellation.
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