As part as polishing month decided to get the breakable objects feature. The feature was to have objects in the game that could be broken by the character which would have health drops. I made a pot, which can see above and below.
In sprint 0 were as meta teams are supposed to get pipelines established. since we're doing a 3d game we have to come up with system that will get assets in the build without any problems. We came up with tech requirements document to help with formatting assets so the team can be on the same page. In that doc we mention unit scale, poly count and file types. as a whole we put this document in the art bible as well.
Hello inter-webs just another day at the nursing sim its the female rig this time. Still using the biped rig, it so much easier. could ve chose the simple hair style.
Hello fellow gamers, my name is Dmerro and welcome back to my journey in game development. In this course, like the last semester course we began development on a game for two semesters instead of one. On the first day those who have ideas for games have to give a pitch to the class explaining their ideas. After all the pitches are done the class chose the best game idea. From past courses my way of selecting an idea based off my realistic ability and how much is a challenged. what i mean by realistic ability that prior knowledge coming into the project.
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