For this sprint I join up with level team who just lost an artist, he resigned. one of the design guys had a level terrain made before the sprint started. all that was needed was to be imported in unity, easy right? I'm afraid not, not only I had trouble importing it in unity but it kept crashing on me.
I had came to a conclusion that his terrain was too high of polys. so I had to import into 3ds max to reduce some polys. two million, yes two million was the number of polygons on his mesh. i had a few solutions to reduce count. first one was to manually remove edges and verts that was a no go. another way was to use the pro optimizer modifier which works.
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