While we were play testing with our little note cards, we was getting ready to digitize the cards we had. My task was to create the equipment and item art and if i was up to it create two more character concepts.
Feature Teams To start off sprint 1 after user stories and their acceptance criteria are done the product owner and scrum master forms feature teams. Feature teams are teams that consist of the different specialties takes on one of the features. This cut out the hand off method that doesn't work well with software development. Then in those teams the lead break down the acceptance criteria into special task for every member. In my feature team it consists of designer in two animators. here are some drawings from the designer.
In sprint 0 your team usually have three weeks to get test and fix any communication issues. our team is cloud based communication which means we can communicate through online platforms like Google communities and hangouts in case we can't meet in person.
Before spring break our instructor introduce us to shaders. so during the spring break i've playing around with shaders looking at other shaders. one in particular that caught my attention is no GPU tessellation, displacement in the vertex modifier and shaders with DX11 and or OpenGL core tessellation.
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