While we were play testing with our little note cards, we was getting ready to digitize the cards we had. My task was to create the equipment and item art and if i was up to it create two more character concepts.
Today we are testing out our mechanics for our game it really simple rules from the initial gdd just to see if the fundamental combat mechanics work as intended. As we were play testing we notice some unbalance numbers with all the cards. the overall concept of the game works its just the numbers aren't allowing the win condition to work.
This week we played Catan, table top game how the board looks and puts you in a pacific place in time. T he cards can play a factor for the feel of the card game building relationship with the other players by trading or not trading. T he changes or choices of the game the trading of resources and the placing of the game pieces using the resources to make your settlements or roads outcome of the dice roll can change the feel of the game.
Super Jerks, are team name that comprised of four people had to come up with ideals for a table top game. We already agreed on what game we were going to make before midterm we had other good idea but I believe the scope was to high. We choose smash bros concept called Bash (working title) because we all like super smash bro.
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