Hear are the top view map with less detail. Made one minor change in the map changed the drow dist to Human dist. My teammates made that correction stating that drow (Dark elf) didn't have a dist they were more underground.
the next step is 3d modeling with the base mesh already completed the only thing is to model the armor around it. using the hard surface the one of my peers introduce to me made it easy to model in 3ds max instead of sculpt the details in mudbox which are my weaker skills.What was hard about doing this technique is that it creates many vertices with are difficult to keep track of. After setting up my the model sheets as reference I just start with pulling out faces so that there separate elements.
Hello inter-webs just another day at the nursing sim its the female rig this time. Still using the biped rig, it so much easier. could ve chose the simple hair style.
This is my second go at level design and its in warhammer40k and I thought dungeons and dragons was hard. We have a pretty small team which would have workload on us but think we're up to the task.
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