Hear are the top view map with less detail. Made one minor change in the map changed the drow dist to Human dist. My teammates made that correction stating that drow (Dark elf) didn't have a dist they were more underground.
Today we are testing out our mechanics for our game it really simple rules from the initial gdd just to see if the fundamental combat mechanics work as intended. As we were play testing we notice some unbalance numbers with all the cards. the overall concept of the game works its just the numbers aren't allowing the win condition to work.
This is my second go at level design and its in warhammer40k and I thought dungeons and dragons was hard. We have a pretty small team which would have workload on us but think we're up to the task.
After doing most of level design work, I decided to hop on some mechanics of the mod. Not so much on the player aspect of it but the enemies and or the opposition side. My whole process for this has been looking inside the book seeing how the dnd came up with the numbers i see in the monster manual.
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