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Showing posts from October, 2015

Tactical Objective Cards

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Tactical objectives cards was also of importance to level design. their original design is to add another dynamic to the already layered game of warhammer. my task was to create 23 objective cards. this task was difficult because most of the ideals that I may have ether a rule or a tactical card. so I look online for some ideas and didn't see anything that was of relevance. So I tried coming up with ideas and the feedback was not good but helpful in understanding. Here are the standard tactical objective from the rule book. it goes by a D66, that is when you use 2d6 one after the other and you combine the two rolls and you get your result. Below that are my tactical objective first attempts

Clean up time

After doing the mocap we have to import the raw mocap files".bvh" on to the rigged model where then we have to fix any inconsistencies like sliding foot, placement of bones and any hyperextension to name a few. me and another animator on the team had the pleasure of taking on this task. ere below we have a short clip of the raw mocap file. what I learned from doing this is that how to edit the mocap data where I can get any model follow the mocap. what I could've done a little bit better was come up with a more effective workflow for mocap.

Back to the Drawing Board

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After finishing my level playtesting it out in vassal, which is a great program but hard to use if you don't fully understand the game, I asked the my team to take a look at them. from the feedback I ve got was telling me to do more research and understand the game. A lot of things in my scenarios did not make sense as far as the other rules the was in the rule book. So what I did was go back at different battle reports on youtube as well as watch tutorials on how to play Warhammer and read the rule book. what I learn from the videos is that i do well at understanding things better by someone showing me how to do something rather then reading a book.

Mocap Adventure

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Hello again, this week we set up a time do mocap. We planned on doing all the animation that day because of schedule reasons. but we had an instructor to help us out with set up and pretty much everything. We didn't use the conventional mocap with the whole suit and camera setup, instead we used an neron setup where it tracks the markers without using a special camera isn't that awesome. Below we had our actor who is also a part of the team get suit up. Zachary Friedman I say that everything went great but for future reference having well thought out gameplan and understanding mocap more would help make things run smoothly.

Using Vassal

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  Their is a program that allows you to play many tabletop games for free, all you need is internet. this would become my place of where I can playtest. what i like about it is that most of the content is there and it open source so it constantly getting updated with content. what don't like about and mainly because I am a noob at Warhammer 40k is the learning curve is a little difficult. i had to look at video on youtube, which are non existent to get some help. below there's a map of my scenario on vassal I believe I played with Chaos Space Marines vs Tyrnids 500 pts Tyrinids HQ TYRANID PRIME ­ 125 Points Troops 5 GENESTEALER BROOD ­ 85Points toxins sacs 3pts 5 genestealer brood 85 pts toxins sacs 3pts 20 HORMAGAUNT BROOD ­ 270 Points toxins sacs 3pts Chaos Space Marines HQ  Huron blackheart 170pts 7 Possessed space marines 212 pts possessed champion 10pts icon slaanesh 20pts Elites 5 chosen chaos space marines 110 pts icon: chaos glory 10pts a

Midterm Madness!

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After the model is done the bones groupings or skin the mesh to the bone objects. this can be a daunting task as well as time consuming but it help the mesh flow with the bone rig. Before I even skin the mesh I make sure the bones work than I animate it, just simple animation motions. During these past eight weeks has been a challenge for me but like my mother said "just gotta keep trucking."

3D Modeling Time!

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Concept By Alex Dionne After finally getting added to an feature that is class two armor torso part, I had to take concept image above to create a 3d model of upper torso shoulder area. given a little history about the armor that it draws inspiration from the garments William Tell wore. the drawing didn't have a side view which makes a little hard for me.

Warhammer Missions

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This week the level team had to make three mission or scenarios and playtest them. since I have no experience in warhammer it was going to be a difficult task. my three mission was supposed to capture the fantasy side of what the lizardmen provided. Here is the my three missions I was looking thru the main rule book and it mentions mission tables so I made my missions like the rule book. my first scenario, Gods of the Swamps, was supposed to be an protect type of mission like most of the fantasy scenarios with an natural element. the second one is Warpath that one was supposed to be more like survival with a tropical storm takes place. Finally Hutai Domination was going to be an all out blood bath a lot of victory points with bombs falling from the sky.