Clean up time

After doing the mocap we have to import the raw mocap files".bvh" on to the rigged model where then we have to fix any inconsistencies like sliding foot, placement of bones and any hyperextension to name a few. me and another animator on the team had the pleasure of taking on this task. ere below we have a short clip of the raw mocap file.

what I learned from doing this is that how to edit the mocap data where I can get any model follow the mocap. what I could've done a little bit better was come up with a more effective workflow for mocap.

Comments

Popular posts from this blog

Back to the Drawing Board

D&D Module