Gearing up for the end of the final sprint majority of the team was playtesting the couple of scenarios. I had a Beta which one of the new races in this mod. I had to roll for my stats which turned out pretty good.
In sprint 0 were as meta teams are supposed to get pipelines established. since we're doing a 3d game we have to come up with system that will get assets in the build without any problems. We came up with tech requirements document to help with formatting assets so the team can be on the same page. In that doc we mention unit scale, poly count and file types. as a whole we put this document in the art bible as well.
Hello inter-webs just another day at the nursing sim its the female rig this time. Still using the biped rig, it so much easier. could ve chose the simple hair style.
Today I 've started the Lerpz project. The first project of CSG 115 this project basically give us an overview of the tools in the unity engine. the project is a game with pre-made assets and some scripts we have to put together in unity using the tutorial, because were noobs, to make a working game.
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