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Showing posts from February, 2016

Rigging and Skinning Rocketman

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The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around. There two ways of rigging a character Custom Rig system and Bipedal system for our project we decided to use the bipedal system mainly because it saved on time and it had less doubt than the custom rig option. the challenge we may have to face when doing biped is that simplifying the animations because biped has limitations on way it can do. 

AR and QR Codes

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After figuring how to implement AR aspect from the VR game. Using QR codes in a AR screen can draw up models from the QR code. Only downside to that is who are going to place QR codes all over the place.

Rocketman!

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Final composite render (Not In Engine) This is the mesh that I plan on using in the game. for the short amount of time doing one of the characters I learned a lot, from different modeling technique and the importance of concepts.

Modeling phase 2: UV unwrap and Texturing

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After modeling the armor, in order to have color and detail I would have to uv unwrap the mesh in 3ds max. Unwrapping a mesh is pretty much what it says, its splits and peel seems on a mesh to make them flat so it would be easier to texture on. Depending on how elaborate the texture is on the concept many either use photoshop or mudbox. due to my lack of experience using mudbox I decided to use photoshop i just used regular paint tool to color bock the shapes than used the flame shape for some style.

Cyclops Shooter (Not The Mythical Beast)

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After a short deliberation we decided on a shooting game that inspired by cyclops an comic book character from the x-men universe. this was are VR game we have not chosen a AR game yet. I think that could be fun because its plan to use the Samsung Gear touch pad on the side of the helmet to emulate the hand motion the cyclops make when firing his beams.

Ideas Anyone

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Coming up with idea for one game is hard but two games is crazy. Because we have two classes one being the AR class while the other VR we have to create two games. Couple of ideas going around one about a shooter game even atmospheric walking simulator.

Starting the Modeling phase

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the next step is 3d modeling with the base mesh already completed the only thing is to model the armor around it. using the hard surface the one of my peers introduce to me made it easy to model in 3ds max instead of sculpt the details in mudbox which are my weaker skills.What was hard about doing this technique is that it creates many vertices with are difficult to keep track of. After setting up my the model sheets as reference I just start with pulling out faces so that there separate elements.